Total War Warhammer How To Play Chaos

Archaon leads the armies of Chaos in Creative Assembly's newest game Total War: Warhammer. Much like the other armies in the game, Chaos have their own unique strengths and weaknesses available to them. This guide will teach you how best to use those strengths to fit your play style, and how to compensate for your deficiencies. The Chaos ArmyThe ability that sets Chaos apart from its counterparts is both its biggest strength and greatest weakness.

The Chaos army has no use for settlements and as such travel as a mighty horde. The Horde allows for all infrastructure and military developments to be made on the move. You can have as many hordes as you have armies, but more armies require more upkeep.Since you have no way of holding structures for their resources, you must constantly be on the move for someplace new to pillage. Unlike other races that naturally acquire growth to expand their great nations over time, you must enslave or otherwise cull the opponents and turn them into your own population, as well as taking their riches to fund your army.Chaos also shares a Corruption trait similar to the Vampire Counts' ability of the same name. This slowly infects the minds of the peasantry of other races, causing public order problems among their populace and occasionally inciting rebellion as your cultists rise up against their misguided leaders. Chaos Leaders: Archaon the EverchosenThe fierce leader of Chaos and the herald of the End Times, Archaon is one of the most well-rounded heroes in the game.

He is a heavily armored melee fighter and caster, using spells from the winds of fire. He also grants his army improved movement in campaigns.

Total War Warhammer 2 Chaos Campaign Guide

This makes the most of Chaos' unique horde mechanic that encourages your horde to stay on the move and raid often. Finally, Archaon's leadership has drawn the strongest of Chaos warriors, allowing him to recruit Chosen and Chaos Knights at a discount. Kholek SuneaterOlder than even the Dark Gods they pledge themselves to, the Dragon Ogres are ancient beings of immense power.

Even among these powerful beings, Kholek is legendary. He will tear apart enemy infantry easily and tear down the walls of your enemies encampments. He has no unique features, except for being able to recruit and starting with other dragon ogres.

This alone is a huge advantage in the early game - and if supported will guarantee you victory on the battlefield. Prince Sigvald the MagnificentOscar Wilde clearly wasn't thinking of Sigvald when he said, 'those who find ugly meanings in beautiful things are corrupt without being charming.' Sigvald's beautiful exterior belies one of the darkest and most corrupt servants of Chaos in the known world. In service to the dark god of pleasure Slaanesh, Sigvald's beauty is a reward in exchange for the dark torturous acts he has committed in the Lord of Excess' name.Sigvald brings a different tactic to the Chaos army then simple brute strength, instead inspiring others to join him. His Supreme Vanity ability increases the corruption he inflicts on those around him by an additional point per turn. As the Favoured Son of Slaanesh he also gains additional leadership points, allowing him to better command the troops around him in battle. Finally, Sigvald also is the only commander who begins with artillery, making him ideal for early sieges.

Chaos Units:Despite claims that they have a weak ranged army, Chaos is not so helpless as to be easily taken down from afar. They also boast some fairly impressive monstrous units, as well as powerful armored warriors. Chaos is second only to the Empire in terms of flexibility, and offer even more options in terms of ways to harry your opponents. MeleeChaos melee come in a few flavors. The Marauders are your default units.

Not particularly well armored or skilled, these men of the north make up for it in ferocity. They are followed by the Chaos Warriors, who boast greater weapon training in halberds as well, making them a threat to large enemies and gain armor. Next are the Chosen, the favored of the Dark Gods who are very skilled and very durable in combat.

Finally you have the Forsaken, who are one of Chaos' biggest threats. Forsaken are malformed humans who have completely given themselves over to the dark gods, and gain large damage bonuses due to their mutations. RangedAs mentioned earlier, Chaos doesn't have the strongest ranged game, instead favoring quick assault tactics. You will be able to craft mounted Mauraders early on that are excellent at hit and run tactics. ArtilleryOnce you've crafted a demonic forge you'll have access to the Hellcannon. These do an absurd amount of damage from a very long distance. If you can protect them, you will have no problems routing your foes no matter how armored they may be.

CalvaryChaos' mobile units are fearsome. Favoring a quick approach for their raiding, they have access to axe throwing Marauders from the beginning. You will also get the mighty Chaos Knights and Gorebeast Chariots eventually.

These units inspire terror in their foes and can quickly run down your opposition - just don't let them get surrounded. Early on you'll also have access to war hounds that will chase down and tear your enemies to the ground so that you can surround and finish them off with your main forces. Monstrous unitsThe sweetest part of the Chaos army is their access to a large variety of monsters and beasts. Many of which cause, and are immune to, fear effects.

Total war warhammer 2 mortal empires chaos guide

Dragon Ogres, Trolls, Chaos Giants and the horrific Chaos Spawn all serve the purpose of absolutely brutalizing your enemies with horrific efficiency. They are expensive however, so treat them well. SummaryChaos favors raiding, and as such you should always be bringing the fight to your opponent. The challenge lies in not over extending yourself. Fight well and fight often, build your forces and take advantage of the fact that home is wherever you say it is.Be sure to take the right forces for the job as well.

Chaos' flexibility is only useful if you properly equip yourself for battle. Humans will try to take you apart with their mix of long-range firepower and calvary, so space your heavier units apart and tie up their cannons as soon as possible with your mounted units while your monsters go to town on their infantry.

Dwarves also favor a slow race, so keep your big guys away from their slayers. Don't forget about your corruption as well, sometimes you can weaken an enemies forces without lifting a finger.Blood for the Blood God, skulls for the skull throne!

Creative Assembly has just announced Total War: Warhammer 2, with a trailer confirming three of the four playable races we can expect (High Elves, Dark Elves and Lizardmen). We're yet to see any gameplay, but given the time we've spent with the first game in the series, we have some idea of what to expect from this sequel.That being said, there are still a few important questions to be answered. Since the release of Total War: Warhammer, we've been told to expect this trilogy of games to slot together somehow, allowing players to experience a grand campaign on an incomparable scale. Is that still happening? And if so, how will it work? And what about day-one DLC?

Are we going to see a repeat of?I spoke to Total War: Warhammer game director Ian Roxburgh and communications manager Al Bickham at EGX Rezzed this week, and put some of these questions to them. Here's what they had to say. Okay, let me start with the question you won't answer. That was the Skaven you were teasing at the end of your trailer, right?AB: What's a Skaven?IR: Yeah, they don't exist.

Aren't they something the people from Middenheim made up?Fine. I had to ask.

Can we talk about the setting instead? So, the Vortex shown in the trailer is above Ulthuan, right? Then given the other two races you've confirmed, it'll be Lustria and Naggaroth too?IR: That's right. There's also an area called the Southlands.Who lives there?AB: We're not ready to talk about that yet. IR: But together these locations are known as the New World and in fact, it's not just one race per area, there are a lot of sub-factions dotted all over the map as well.Oh, including factions from the races we've seen in the first game too?IR: Yeah and in fact, if you look at the Warhammer lore, there's loads of examples of these kind of sub-factions, so we had a lot to draw upon. It also, inevitably, makes for a more interesting gameplay experience as you're not just interacting with the same handful of races.Now one of the big features you've talked about since the first Warhammer game was the idea that these maps would be able to slot together. Warhammer 1 and Warhammer 2 could be combined somehow.

I noticed you didn't mention this in your press release, is it still happening?AB: Yes, it is. We're going to have a fully-fledged standalone campaign for Total War: Warhammer 2, featuring all of these new races, each with their own unique victory conditions. It'll be a full Total War experience, but for those who also own the first Warhammer and any DLC, we're going to be introducing the option to play a mega campaign, shortly after the release of Warhammer 2.Is that what you're calling it? The 'mega' campaign?AB: We're not sure yet! We've been playing around with other names, but maybe we should just go with mega campaign?IR: When players start one of these, they'll be playing a campaign which includes both the Old and New World. Any DLC they've bought, or FreeLC they've installed, will be included.

It'll be one giant map.That sounds incredible. How will it actually work? Mechanically, things like the time it takes between turns seems like it may be an issue here. Already, it can take a little while as you wait for each AI faction to make its moves. This is only going to be a bigger problem here, I'd imagine?IR: It will probably mean that some of the smaller factions will need to be cut, but we don't want to sacrifice too much here because of the time it takes between turns.

If players get into a campaign like this, they're going to want everything to be there. There's a lot we can do in terms of optimisation and it's not just a case of bolting two land masses together, there's more to it than that.Is there anything else you've needed to tweak for this mega campaign? In the first game, for example, you've got a big, end-game invasion from the Chaos Warriors. If you're playing a race from Warhammer 2, what kind of impact does that invasion have on your game?IR: These are all things we've been working through at the moment, but we're not able to talk in detail about this sort of thing now. But they are there.

If the Chaos invasion happens through Kislev and in the lore, didn't happen for the High Elves, then so be it. They'll have their own set of challenges to worry about.

But as a principle, what we've said with this mega campaign, is that ultimately it is a sandbox. We're not going to build an entirely new narrative, as long as the victory conditions make sense. So if a player is controlling the High Elves and wants to go and get involved in that conflict, they can, even if, narratively, they may not need to?IR: Yeah. Really, we think that mega campaign is just 100 per cent sandbox. We can't create new narratives for every race, but the Vortex victory conditions in Warhammer 2 is all about that. We're doing a lot more with the narrative there.The Vortex plays a role in the victory conditions for each of the four new races, right?

Either they'll want to control it, or corrupt it, or whatever that may be?IR: Ultimately, each of the races will have various mechanics to be able to cast rituals. Stage by stage, this will increase their ability to affect the Vortex in whatever way they need to. Some of the races want to keep it in its integrity and some want to destabilise it so they can use the chaos that ensues to their own nefarious end.AB: It is almost a race between the races, to see who can reach that final, race-specific ritual.

So, you can lose the game.Without even being wiped out?AB: Exactly. You may be doing all your good nuts and bolts Total War: expanding, unlocking technologies, expanding your infrastructure and armies, all that good stuff. But that final stage in the story can still happen for another race.In Warhammer 1, it was either a case of completing your victory condition, or getting wiped out.IR: And it has been in every Total War game we've ever made. We did sit down for Warhammer 2 and talk about this. In various Total War games in the past we've tried to do a new end-game thing and it's never really created any tension in the end. With this, we said, one of the things we really want to do now is create that challenge right up to the end, so people don't just stop their campaign before they've even finished. And so the Vortex is the mechanic for that and it means you can lose the game, even if you own over half of the map.

Everyone is racing towards this and there are things other than the capturing of territory that can progress you in this race.It keeps you having to push and having to race, right up to the end. But, having said that, it's also a vehicle for telling narrative as we go along as well. Each of the races has their own individual take and storyline to do with the Vortex. If you do want to ignore that, you can just go and do world domination, but there's this alternative route and other races will run for the Vortex, if you don't wipe them out.I don't want to get too bogged down in the smaller details here, but say you're playing a mega campaign and you're controlling a Warhammer 1 race, does the Vortex matter? If one of the other races completes that objective, is it game over?IR: No, in the mega campaign they won't be concerned with that. We're not really talking in any detail about how that'll work yet, but don't panic!Strategy game interviews are always like this. We can't help it.You faced some criticism with Warhammer 1 for the Chaos Warriors being offered as pre-order DLC.

Has this changed your approach to the fourth race in Warhammer 2, that may or may not be the Skaven?AB: We can't talk about it yet, but what I will say is: we do listen very carefully to what people think of the stuff that we do and the content we release. It will be appropriate, let's put it that way.On the flip side, one of the things you nailed with that first game was your approach to DLC, both free and paid, following the release of the game. Is that something you want to replicate in Warhammer 2?AB: For sure.

DLC, freeLC and tweaks along the way as well.In a similar fashion to that first game?IR: It'll be the same blueprint in terms of DLC for Warhammer 2, but then we've got the mega campaign, which is effectively building on that as well.AB: We think it worked really well for the game. Without having to wait for years to release a new game with all that new stuff in it, it gives us a way to drip feed all the content we want to make. The Warhammer universe is so huge. As long as the game keeps being successful for us, then we can keep doing it.IR: And for us, as developers, it's brilliant to be able to continually work on that game and keep chiselling away and keep refining it in the way that we want to. I don't think there would be a developer anywhere that would release a game and not want to do anything else. You always want to and it's given us that opportunity.And as this is my last question, just to confirm, the mega campaign will include everything that players have bought and installed?

If you've bought Warhammer 1 and Warhammer 2 they slot together, and then any DLC you own just plugs into that?AB: That's it. Yes.That sounds brilliant.Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission.

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