A Sign Of Good Faith Neverwinter

Faith
  1. A Sign Of Good Faith Neverwinter 4
  2. A Sign Of Good Faith Neverwinter 2
  3. Good Faith Exception

Contents EtymologyThe city was originally named ' Eigersstor', which was an word. The name 'Neverwinter' was the translation.A number of legends purported to explain where the city's name came from, but they contradicted each other. Some believed that the city was founded by a named, who led the elves of against an invasion in.

Surrounded by his enemies, he chose the site where the river met the sea to make his last stand, naming the place 'Never's Winter,' believing he would die in the ensuing battle. However, allies arrived just in time to come to his aid, and together they defeated the Illuskans. Never founded the city, keeping the name. Over the years the name was shortened to 'Neverwinter'.Others, such as Volo and Elminster, considered that the name came from its gardens. This was also the source of the city's moniker, 'the City of Skilled Hands,' for Neverwinter's gardeners were acclaimed throughout the Realms for their ability to keep their gardens growing even through winter.Locals, however, believed that the name came from the city's unusually warm climate, and how its docks were always ice-free in all but the coldest of winters.

A Sign Of Good Faith Neverwinter 4

It was believed this was because of the that flowed through the city, as it was heated by living under the nearby in the. The heat given off from the river created a permanent warm climate in the immediate area.

A Sign Of Good Faith Neverwinter 2

Main article: Brief HistoryThe first settlement in the was an elven city known as. Illefarn became a bustling nation after the time of the. Eventually, Illefarn was divided into three nations, of which was the most prominent.

Iliyanbruen was weakened by invasions, which paved the way for Eigersstor, the first multi-racial settlement in the area, which would later be called Neverwinter.Neverwinter became a center of civilization, peace and culture and was widely viewed as a marvel by visitors. This trend lasted, seemingly unbroken since its founding until when a disease known as the laid low most of the city's inhabitants. Then, in, the struck.The century that followed saw the rise in power of. Netherese loyalists infiltrated the power structure of the weakened Neverwinter, but their efforts were sidetracked by the eruption of in, so powerful that laid the city to waste and killed the ruling.In, Lord, seeing an opportunity to add to his financial empire, hired workers to help rebuild the city and to protect it from monsters and bandits; claiming himself to be a descendant of Neverwinter's former rulers and thus the rightful 'Lord Protector' of the city, started the movement. Lord Neverember invested a great deal of his own personal fortune to rebuild the city's infrastructure, buy the interest of merchants to send their caravans again to Neverwinter, and even ensuring Neverwintan refugees had enough food and gold in hand. By, Neverember's efforts to rebuild the city proved successful, and Neverwinter had slowly being restored as a center of civilization in the. GovernmentAs of, the city was ruled fairly and justly by, an aging, veteran and devout worshiper of.

Good Faith Exception

As such, the Neverwintans followed a Tyrran faith that promoted justice and fairness, with greed being frowned upon. Lord Nasher ensured that the city was well defended before his death, both physically and, against attacks or infiltration from, Neverwinter's warlike rival.

Maps of the city were not allowed to be made as part of an effort to thwart Luskan spies.While Lord Nasher was the nominal leader of Neverwinter, the real power in the city was held by the, an order of -aligned that supported the rule of Lord Nasher.Lord Nasher rejected the position of King of Neverwinter for much of his life, accepting the title only in old age, by public acclamation. After his death, he was succeeded by his son, who founded the royal family. The Alagondar line of kings and queens ruled justly and kept Neverwinter stable and prosperous even in the dark period that followed the Spellplague, until the destruction of Neverwinter after the eruption of Mount Hotenow, when all members of the royal family died in the disaster. New Neverwinter.

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