Thief The Dark Project Walkthrough

By Doug Radcliffe Design by Marty SmithEidos Interactive's 1998 classic Thief: The Dark Project is one of the pioneer games in the popular stealth action genre. In it you controlled the master thief Garrett and soon found that hiding in shadows and knocking out enemies from behind was much easier than attempting a frontal assault. Thief: Deadly Shadows, the third chapter in the series, mixes classic stealth gameplay with expansive missions, a deep storyline, and a sprawling city to rob.This comprehensive GameSpot game guide for Thief: Deadly Shadows includes:. Stealth Strategies: You're a thief-getting caught isn't an option.

  1. Thief The Dark Project Walkthrough Pc
  2. Thief The Dark Project Wikipedia
  3. Thief The Dark Project Mod
Thief The Dark Project Walkthrough

This section provides strategies on remaining undetected and what to do if you are seen. Weapons and Equipment: Check here for a list of Garrett's weaponry and equipment and tips on using them effectively.

Mission Walk-throughs: This section features a complete walk-through for all missions, including all primary objectives found on the city sections. Walk-throughs include the location of all special loot. The City: Thief: Deadly Shadows offers a large city to navigate. Look here for a breakdown of each section with optional objectives to complete and extra loot to steal.

Thief The Dark Project Walkthrough

Special Loot: This section provides a rundown of the special loot found in each level and their value. Chapter 1: Stealth StrategiesThis chapter offers strategies on maintaining stealth throughout the missions and city streets. A thief that hopes to remain undetected needs to monitor the light gem carefully and hide within (and create more) shadows through most hallways and rooms. Remain stocked with water arrows (purchase more form the shop in South Quarter) to douse torches, fireplaces, and chandeliers.

Also, put out table candles by approaching the candle and using it. Creating shadows provides additional surface area to maneuver within-invaluable for crossing populated rooms or hallways. Note that putting out a light can put a guard on alert. Use it to your advantage. While the guard approaches to investigate the light, maneuver past the guard and further into the mission.

The noisemaker arrow is another important tool in remaining undetected throughout the missions. Upon encountering a group of enemies or a guard that simply can't be circumvented, fire the noisemaker arrow into a corner. You want to fire the arrow into an area where you want the guard or guards to investigate. Use the disruption to get the guards away from where you want to move to!. Don't be impatient when approaching a new room that contains enemy guards. For instance, if you happen upon a couple guards engaged in conversation, allow the conversation to play out.

First, the conversation may include clues about your current mission. Secondly, upon the conversation's conclusion, the guards will likely split up making them easier targets or easier to maneuver around. Another reason to remain patient is so you can monitor a guard's patrol pattern. Observe the guard closely and allow the pattern to complete. When the guard moves away from your position, sneak past. Since he's not looking and turned away, you can scamper through lit areas of the room without worry.

Thief The Dark Project Walkthrough Pc

Just maintain stealth and don't run, which could create enough noise to alert the nearby guard. If you don't mind using a little violence, the blackjack is an optimum way to disable a guard without causing much commotion. The most important elements to remember when using the blackjack is that you need to get behind the enemy and you must walk quietly or you will alert the enemy. It's also important to monitor patrol patterns. For instance, know how long an enemy stands turned away from you.

If you're wrong, you could approach just as the enemy turns around. In the retail version of Thief, guards that are sitting down can't be blackjacked from behind. Instead, avoid them by slinking through the shadows or take them down with an alternate weapon, such as a broadhead arrow to the skull. Guards that are 'on alert' can't be knocked out from behind with the blackjack. This means if the guard has drawn his weapon and is searching for you (but hasn't technically found you), you can't just sneak up behind and whack him with the blackjack. It's best to remain hidden in shadow (preferably far away from the guard since the guard could search your position) and wait for the guard to give up.

Thief The Dark Project Wikipedia

It won't take long. Wait for the guard to resume the patrol pattern then resume your blackjack attack. You're a thief. Being seen isn't a welcome situation.

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If the worst happens and you are detected, spotted, and chased, a safe option is to run from your pursuer. Guards actually run out of breath if they run long enough. Also, if you make it around a couple corners, you can duck within a shadow (check the light gem to make sure it's fully dark) to avoid detection. Wait for the guard to give up his pursuit then resume your course through the mission. Trying to battle the guard is certainly possible but not a great option considering your weak weaponry and meager health. Guards notice disturbances, such as stolen items, open doors, extinguished torches, and even missing people.

It's best not to stick around after you've stolen some loot off of a table.

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