Half Life 2 Eli

  1. Half-life 2 Eli Vance Death
  2. Half Life 2 Elite Metrocop

Did you know that in 2004 Valve launched Half-Life 2 ? And did you know that Episode 1 followed two years later and Episode 2 a year after that?

Did you know it’s now been ten years and besides a mass of rumours, bad jokes and, Gordon Freeman’s elusive third Half-Life outing – be that Half-Life 3 or HL2: Episode 3 – is still Not A Thing?I’m sure you did. Let me now ask you this: do you know about Half-Life 2’s modding scene – a community which has been producing consistently brilliant tweaks and tinkerings to Freeman’s Combine-killing shooter for over a decade?

Built from Valve’s Source Engine, the following list is comprised of single and multiplayer mods for the Seattle-based dev’s seminal and ever-enduring FPS – some of which are set in Freeman-familiar worlds, others which take on completely new looks entirely.I know it’s hard to swallow, but Half-Life 3 might never happen. Play these mods instead.By CideGet a Life was one of the first Half-Life 2 mods I ever played, and I instantly loved how different it was from its source material. Playing as Alexander Zemlinsky, you assume control of a vulnerable subway technician suffering from leukaemia and are tasked with taking on an unscrupulous agency and waves of otherworldly beings.As an everyday civilian, Zemlinsky can barely handle the mod’s 13-weapon arsenal and afflictions such as bleeding, dizziness, shaking while aiming, and limping make combating its 60+ enemy types across its 24 maps less than straightforward.

Add that to the mod’s limb damage system and you’ve got your work cut out for you. Upgradable weapons and drugs that trigger a special bullet-time mode work in your favour across Get a Life’s ten hour or so runtime.By Team GoldenEye: SourceDesigned to reimagine the Nintendo 64’s wonderful GoldenEye FPS from 1997, GoldenEye Source is a fan-made Half-Life 2 total conversion mod with one goal in mind: “To bring the memories and experiences from the original GoldenEye64 back to life using Source technology.”It’s been around for almost 12 years and has been consistently updated along the way – having launched its version 5.0 last year. Classic maps such as the Bunker and the Dam return, however while its team promise to maintain the “original feel” of the game now two some decades old, naturally it’s been brought up to speed with ten multiplayer game modes, 25 maps in total and all 28 weapons from the original.

Here’s its latest trailer. By Studio Radi-8Set in a fictionalised cyberpunk Tokyo some 30 years into the future, Neotokyo is best described as a class-leaning Counter-Strike mixed with the Japanese fantasy/sci-fi manga series Ghost in the Shell. Government corruption is said to have turn the Japanese capital as we once knew it into a dystopian nightmare where war rages between the military sect Jinrai and the National Security Force. In practice this means loads of twitch shooting and relentless warring across Team Deathmatch and Capture the Ghost – the latter of which is portrayed by a female robot and is, as you probably expect, this mod’s version of capture the flag.Once housed on ModDB, Neotokyo now exists on Steam and can be downloaded without owning Half-Life 2 itself which is pretty neat.By Adam FosterPerhaps Minerva’s greatest achievement is that much of its sprawling levels play out in tight corridors and confined spaces, yet it rarely, if ever, feels cramped or claustrophobic.

And this is testament to lone creator Adam Foster who, through this wonderfully designed three-episode mod, wound up with a full-time job at Valve.Filling the boots of an unnamed hero, you’re tasked with uncovering the mysteries of the heavily Combine guarded island you’ve been held prisoner on. “Something is going on here,” suggests the mod’s blurb. “Your goal is to uncover what that is and destroy it.” Doing so will lead you into the island’s central mine shaft and with the help of the titular Minerva – who only exists via on-screen text messaging – you’ll set about taking down whatever it is that’s keeping you trapped on the archipelago.First released in 2007, Foster launched Minerva on Steam Workshop on 2013. You’re required to already own Half-Life: Episode One to play.By mbortolinoA non-combative game before non-combative games were cool. Crafted in 2009, two years after the aforementioned Minerva, R&D was often uttered in the same breath as Adam Foster’s work by way of its originality and ambition.

Minus guns, besides the Gravity Gun, Gordon Freeman must here rely on his wits as you guide him through a series of tricky, often mind-building and sometimes infuriating puzzles. Occasionally, you’ll face the odd baddie who wants nothing more than to see you dead, but only by leveraging your surrounds can you see them off.“You’re definitely not Edward Pistolhands,” not long after R&D’s release, before saying this:“The best comparison, oddly, is the original Half-Life – a game whose noble puzzle values its sequel largely abandoned in favour of super-atmospheric action. There is very much that sense of strange tricks and traps born of scientific experimentation, and your largely non-combative persona is in many ways more in keeping with the mind-over-matter character we’re often told Gordon Freeman is than the openly, incongruously murderous role he dons in Valve’s games.”Games such as the Talos Principle have since performed the idea better, but R&D was well ahead of its time some eight years ago.By CakebreadHow to explain The Stanley Parable without spoiling it? And how to explain it without sounding mad?

Two tough questions that I’d honestly rather you worked out for yourself because The Stanley Parable really needs to be experienced to be believed. You probably already know this mod went onto become a fully realised paid-for game – which is absolutely worth paying – however its less sophisticated, rougher-around-the-edges, and free mod version can still be played and enjoyed today.Exploring themes of 9-5 culture, the illusion of choice, and the contradictions of self-fulfilment, The Stanley Parable takes you on a journey where your only friend is an omnipresent, overseeing narrator. But do you trust him?“You will make a choice that does not matter,” suggests the mod’s description. “You will follow a story that has no end. You will play a game you cannot win it’s actually best if you don’t know anything about it before you play it.” I agree.By Black Mesa Dev TeamPut simply, Black Mesa is a mod project that started in 2012 with the aim of reimagining the original Half-Life in its sequel’s Source Engine.

Having somewhat grown arms and legs since, Black Mesa now exists as a free mod which its creators the Crowbar Collective are no longer progressing, and a paid-for Early Access game, which will receive the most attention.For example, this means Xen – the otherworldly zone Gordon Freeman visits towards the end of the original game – will not feature in Black Mesa’s mod version, and the premium version plans to add ten or so hours which won’t feature for free. That said, about 85 percent of the single player game does exist in the mod and is for the most a beautiful reinterpretation of Freeman’s first outing. Perhaps the best testimonial I’ve spotted for Black Mesa is tied to generational differences: “Now I understand what people felt like in 1998,” said ModDB user HunteR4708 which is probably absolutely right, even if it makes me myself feel old.By White NoiseThere are loads of horror-inspired Half-Life 2 mods kicking around these days, however 2015’s first-person Silent Hill: Alchemilla is my favourite. While it claims to tell a “completely original story”, Alchemilla is heavily inspired by the first game and reimagines its world – particularly the titular hospital and the outside otherworld areas – to terrifying effect.Without spoiling anything, its puzzles are a little on the light side, so it’s perhaps best to avoid diving into this one expecting a revolutionary first-person modern day retelling of the 1999 debut – a la Resident Evil 7. That said, while Alchemilla promises to entertain “fanatics of the original game”, there’s definitely enough meat on this ‘uns bones to impress series fans of all understandings.By Synergy TeamIf co-operative multiplayer is your bag, look no further than Synergy. Another long-standing mod that’s since been housed in the Steam Workshop, Synergy was born from a number of other mods – DC Co-op 2, Dev Co-op, Tim-Coop, for example – and stands to let players play through Half-Life 2’s otherwise single-player campaigns with friends.Be that Half-Life 2’s base game, Episode One and/or Two, you and your pals can take down Headcrabs, Gunships and Striders to your heart’s’ content – and Synergy now even works with other user-made mods such as the aforementioned Minerva: Metastasis.

. WW: May 12, 2014Mode(s)Half-Life 2 (stylized as HλLF-LIFE 2) is a video game developed and published. It is the sequel to 1998's and was released in November 2004 following a five-year $40 million development. During development, a substantial part of the project was leaked and distributed on the Internet. The game was developed alongside Valve's and the.Taking place some years after the events of Half-Life, protagonist is awakened by the enigmatic to find the world has been taken over by the alien. Joined by allies including resistance fighter, Gordon searches for a way to free humanity using a variety of weapons, including the object-manipulating. All retail copies of the game, as well as all initial digital versions, were bundled with, which some game journalists referred to as part of Half-Life 2's 'multiplayer component.'

Half-Life 2 received critical acclaim, with praise directed towards its advanced, and, and is widely considered to be one of the. The game won 39 ' awards and the title of 'Game of the Decade' at the 2012, in addition to sales of 12 million copies by 2011.

It was followed by two episodic sequels: (2006) and (2007). A screenshot of the player engaging a group of with a pulse rifle. Along the bottom of the screen, the player's health, suit charge level, and their ammunition are displayed.Like its, Half-Life 2 is a single-player broken into several chapters, permanently casting the player as protagonist. The sequel has similar mechanics to Half-Life, including health-and-weapon systems and periodic physics puzzles, except with the newer engine and improved graphics.

The player also starts without items, slowly building up their arsenal over the course of the game. Despite the game's mainly linear nature, much effort was put into making exploration rewarding and interesting; many optional areas can be missed or avoided.A diverse set of enemies is present, which usually require being approached with different tactics: some coordinate in groups to out-maneuver or out-position the player; others, such as the Manhack, fly directly at the player through small openings and tight corridors. Others use predictable but powerful attacks, while others hide before swiftly attacking the player. Gordon can kill most enemies with his weapons, or make use of indirect means, exploiting environmental hazards such as explosive pressurized canisters, gas fires or improvised traps.

For some portions of the game, Gordon can be joined by up to four armed Resistance soldiers or medics, and can send his team further from him or call them back.Many of the game's new features utilize its detailed physics simulation. Two sections of the game involve driving vehicles.

Instead of button-orientated puzzles from Half-Life, environmental puzzles are also introduced with makeshift mechanical systems, revolving around the player's new ability to pick up, move, and place objects. Solutions involve objects' physical properties, such as shape, weight,.

For example; In chapter three, 'Route Kanal', the player is required to stack cinder blocks on a makeshift see-saw ramp to proceed over a wall. Alternatively, the player can build a crude staircase with the blocks, so the puzzle may be solved in multiple ways.Part-way through the game, Gordon acquires the, which allows him to draw distant objects towards himself or forcefully push them away, as well as the ability to manipulate larger and heavier objects that he cannot control without the weapon.

These abilities are required to solve puzzles later in the game, and can also be used to great effect in combat, as any non-static object within proximity to the player has the potential to be used as a makeshift defense, such as a file cabinet, or a deadly projectile, such as a gasoline can or blade.The game never separates the player with pre-rendered or events; the story proceeds via exposition from other characters and in-world events, and the player is able to control Gordon for the entirety of the game. Much of the backstory to the game is simply alluded to, or told through the environment.Plot Some years after and other scientists accidentally opened a portal to a dimension of hostile aliens at the, Freeman is awoken from stasis by the mysterious. The portal attracted the attention of the, a technologically superior empire which conquered Earth in seven hours. The Combine have implemented a brutal by biologically assimilating humans and other species, and preventing humans from breeding via a 'suppression field'. The G-Man inserts Gordon into a train arriving at, site of the, where, the former Black Mesa administrator who negotiated Earth's surrender, governs as the Combine's.After eluding Combine forces, Gordon joins resistance members including, a former Black Mesa security guard working undercover as a Combine police officer;, former Black Mesa scientist and leader of the resistance;, Eli's daughter; and, an eccentric Black Mesa scientist. After a failed attempt to teleport to the resistance base, from Kleiner's makeshift laboratory, Gordon progresses on foot through the city's canal system.

He obtains an and battles his way to Black Mesa East, several miles from the city.Gordon is reintroduced to Eli and meets another resistance scientist,. Alyx introduces Gordon to her pet robot and gives him a 'gravity gun', an instrument which can manipulate large objects. Black Mesa East comes under Combine attack, and Eli and Mossman are taken to, a Combine prison. Separated from Alyx, Gordon detours through the zombie-infested town of Ravenholm, assisted by its last survivor,.

Escaping the town, Gordon discovers a resistance outpost, and uses a customized to travel a crumbling coastal road to Nova Prospekt, encountering Combine patrols and helping the resistance fend off raids.Gordon lays siege to Nova Prospekt by using pheromone pods to command the hordes of alien antlions that infest the coast. He reunites with Alyx in the prison and they locate Eli, but discover that Mossman is a Combine informant. Before they can stop her, Mossman teleports herself and Eli back to City 17's Citadel. The Combine teleporter explodes as Gordon and Alyx use it to escape Nova Prospekt.Returning to Kleiner's lab, Gordon and Alyx learn that the teleporter malfunctioned and that a week has passed; during their absence, the resistance had fully mobilized against the Combine.

In battle, Alyx is captured by the Combine and taken to the Citadel; Gordon fights his way inside with the aid of D0g and Barney. Gordon is then caught in a Combine 'confiscation chamber' that destroys all his weapons except the gravity gun, which is inadvertently supercharged by the forcefield, allowing Gordon to fight his way up the Citadel.Gordon is eventually captured in a Combine transport pod and taken to Breen's office, where he and Mossman are waiting with Eli and Alyx in captivity. Breen explains his plans to further conquer humanity with the Combine, contrary to what he told Mossman. Angered, Mossman frees Gordon, Alyx, and Eli before Breen can teleport them off-world. Breen tries to escape through a portal, but Gordon destroys the portal reactor with the gravity gun.

Just before the Citadel is destroyed in an ensuing explosion, time is frozen. The G-Man reappears, praising Gordon for his actions in City 17.

Making vague mention of 'offers for Gordon's services', the G-Man places him back into. Development.

Released2004Recorded1997−2003,Length60: 18Album ratingsReview scoresSourceRating7/10Purchasers of the Gold Package of the game were given (among other things) a CD soundtrack, titled The Soundtrack of Half-Life 2, containing nearly all the music from the game, along with three bonus tracks. This CD was available for separate purchase via the Valve online store. The soundtrack was re-released in 2014 for use in Steam Music.Tracks 15, 16, 18 and 42 are bonus tracks that are exclusive to the CD soundtrack. Many of the tracks were retitled and carried over from the soundtrack; the names in parentheses are the original titles. Tracks 34, 41, and 42 are remixes. The composer of the soundtrack is. Track listingNo.TitleLength1.'

Hazardous Environments (Valve Theme Long Version)'01:222.' CP Violation'01:433.' The Innsbruck Experiment'01:054.' Brane Scan'01:385.'

Dark Energy'01:306.' Requiem for Ravenholm'00:317.' Pulse Phase'00:458.' Ravenholm Reprise'00:509.' Probably Not A Problem'01:2410.'

Calabi-Yau Model'01:4411.' Slow Light'00:4212.' Apprehension and Evasion'02:1513.'

Hunter Down'00:1314.' Our Resurrected Teleport'01:0915.' Miscount Detected'00:4616.' Triage at Dawn'00:4318.' Combine Harvester'01:2319.' Lab Practicum'02:5220.' Nova Prospekt'01:5521.'

Broken Symmetry'00:5322.' LG Orbifold'02:5023.'

You're Not Supposed to Be Here'02:3925.' Suppression Field'01:0126.' Hard Fought'01:1327.' Particle Ghost'01:3828.' Shadows Fore and Aft'01:2429.'

Neutrino Trap (Hurricane Strings)'01:3330.' Zero Point Energy Field (Cavern Ambiance)'01:4031.'

Echoes of a Resonance Cascade (Space Ocean)'01:3632.' Black Mesa Inbound (Vague Voices)'02:1133.' Xen Relay (Threatening Short)'00:3734.' Tracking Device (Credits / Closing Theme)'01:0135.' Singularity (Traveling Through Limbo)'01:1736.'

Dirac Shore (Dimensionless Deepness)'01:2437.' Escape Array (Electric Guitar Ambiance)'01:2438.'

Negative Pressure (Steam in the Pipes)'01:5539.' Tau-9 (Drums and Riffs)'02:0340.' Something Secret Steers Us (Nuclear Mission Jam)'02:0041.'

Triple Entanglement (Sirens in the Distance)'01:3042.' Biozeminade Fragment (Alien Shock)'00:3043.' Lambda Core (Diabolical Adrenaline Guitar)'01:44Reception Critical reception ReceptionAggregate scoreAggregatorScore96/100 (PC)90/100 (Xbox)Review scoresPublicationScore10/10 (PC)10/10 (PC)9/10 (Xbox)(PC)9.2/10 (PC)9.7/10 (PC)11/1098%VideoGamer.com10/10PositiveHalf-Life 2 received critical acclaim upon release, gaining an aggregated score of 96/100 on. Sources, such as, and VideoGamer.com, have given perfect reviewing scores, and others, such as, and, gave near-perfect scores, while the game became the fifth title to receive magazine's ten-out-of-ten score. Critics who applauded the game cited the advanced graphics and physics. Awarded Half-Life 2 an exaggerated, unprecedented 11 on their rating scale which normally peaks at 10, calling it 'the best game ever made'.In the United States, Half-Life 2 's computer version sold 680,000 copies and earned $34.3 million by August 2006.

It was the country's 17th best-selling computer game between January 2000 and August 2006. It received a 'Platinum' sales award from the (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. Reported on February 9, 2011 that the game had sold 12 million copies worldwide.In a review of The Orange Box, IGN stated that although Half-Life 2 has already been released through other mediums, the game itself is still enjoyable on a console. They also noted that the physics of Half-Life 2 are very impressive despite being a console title. However, it was noted that the graphics on the Xbox 360 version of Half-Life 2 were not as impressive as when the title was released on the PC. GameSpot's review of The Orange Box noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PlayStation 3 version was that it had noticeable frame-rate hiccups. See also: andSince the release of the Source engine, a large number of (mods) have been developed by the Half-Life 2 community.

Mods vary in scale, from fan-created levels and weapons, to partial conversions such as Rock 24, Half-Life 2 Substance and SMOD (which modify the storyline and gameplay of the pre-existing game), and (which allow the player to experiment with the physics system in a mode), to such as, Zombie Master or, the last of which transforms the game from a first-person shooter into a real-time strategy game. Some mods take place in the Half-Life universe; others in completely original settings.

Many more mods are still in development, including Lift, The Myriad, Operation Black Mesa, and the single-player mod. Several multiplayer mods, such as, a predominately sword-fighting game;, which focuses on realistic modern infantry combat; and have been opened to the public as a beta.

As part of its community support, Valve announced in September 2008 that several mods, with more planned in the future, were being integrated into the program, allowing the mods to make full use of Steam's distribution and update capabilities. Main articles: andSince the release of Half-Life 2, Valve Corporation has released an additional level and two additional 'expansion' sequels.

The level, released as, was meant to take place between the levels 'Highway 17' and 'Sandtraps'. It serves primarily as a showcase for (HDR) technology. The first expansion sequel, takes place immediately after the events of Half-Life 2, with the player taking on the role of Gordon Freeman once again and with Alyx Vance playing a more prominent role. Continues directly from the ending of Episode One, with Alyx and Gordon making their way to White Forest Missile base, a hideout of the resistance. A third episode is set to be released in the future, completing an intended trilogy. In a June 2006 interview with, Gabe Newell revealed that the Half-Life 2 'episodes' are essentially Half-Life 3. He reasons that rather than force fans to wait another six years for a full sequel, Valve Corporation would release the game in episodic installments.

Newell stated that a more accurate title for these episodes would have been ' Half-Life 3: Episode One' and so forth, having referred to the episodes as Half-Life 3 repeatedly throughout the interview. In a May 2011 interview with Develop, Newell stated that the episodic model had been replaced by even shorter development cycles and continuous updates via. References. Thorsen, Tor. September 29, 2004.

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The G-Man: at the start of the game, over a psychedelic series of images calling back to and forward to the final chapters Rise and shine, Mr. Rise and.shine. Not that I wish.to imply that you have been sleeping on.the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until.well.let's just say your hour has come again.

The right man in the wrong place can make all the difference.in the world. So, wake up, Mr. Smell the ashes. (2004-11-16). Half-Life 2.,. Valve Corporation. Level/area: Chapter 5: Black Mesa East.

Eli Vance: when Gordon looks at a board of news clippings involving the Seven Hour War Doctor Breen. He's the administrator of this whole, vile business now. He ended the Seven Hours War by managing the Earth's.surrender.

The Combine rewarded him with power. (2004-11-16). Half-Life 2.,. Valve Corporation. Level/area: Chapter 2: 'A Red Letter Day'. Isaac Kleiner: What do you mean, 'he's not there'?! / Eli Vance: He didn't come through!

Kleiner: Then.where is he?! / Eli: noticing Gordon just outside of the window Behind you.

Kleiner: turns AH! / Eli: Shut it down, shut it down! Kleiner: Gordon!

You must get out of here! / Barney Calhoun: Get down outta sight! I'll come find you!. (2004-11-16). Half-Life 2.,. Valve Corporation. Level/area: Chapter 2: 'A Red Letter Day'.

Barney: Hey, Gordon! The Citadel's on full alert, I've never seen it lit up like that! Get out of City 17 as fast as you can, Gordon! Take the old canals, right? They'll take you to Eli's place.

It's a dangerous route, bu there's a whole network of refugees, and they'll help you if they can. I'd come with you, but I've gotta look after Doctor Kleiner. Oh, and before I forget— picks up a crowbar—I think you dropped this back at Black Mesa! drops the crowbar to Gordon Good luck out there, buddy! You're gonna need it.

(2004-11-16). Half-Life 2.,. Valve Corporation.

Level/area: Chapter 5: Black Mesa East. Eli Vance: Now, let's see: the last time I saw you, I sent you up for help after the resonance cascade. Heh, I never though it would take you this long to get back to me!. (2004-11-16). Half-Life 2.,. Valve Corporation.

Level/area: Chapter 9a: Entanglement. Isaac Kleiner: shocked Alyx?

My god, how did you two get here? / Alyx Vance: Uh, are you okay?

Kleiner: My dear, I had given up all hope of ever seeing you again! / Alyx Vance: to Gordon I was afraid we might not make it, either.

to Kleiner I think the teleport exploded just as we were going out. Kleiner: Indeed it did, and the repercussions were felt for miles, but. That was over a week ago!.

(2004-11-16). Half-Life 2.,. Valve Corporation. Level/area: Chapter 11: 'Follow Freeman!' Barney: And if you see Dr. Breen, tell him I said, 'F.

D0g drops the strut with a resounding crash. you!' . (2004-11-16). Half-Life 2.,. Valve Corporation.

Level/area: Chapter 13: Dark Energy. Breen: Having both of you in my keeping ensures I can dictate the terms of any bargain I care to make with the Combine. (2004-11-16).

Half-Life 2.,. Valve Corporation. Level/area: Chapter 13: Dark Energy. G-Man: Time, Doctor Freeman? Is it really that.time again?

It seems as if you only just arrived. 'walks out' from the explosion You have done a great deal in a small time.span. You've done so well, in fact, that I've received some interesting offers for your services. Ordinarily, I wouldn't contemplate them, but these are extra.ordinary times. Rather than offer you the illusion of free choice like , I will take the liberty of choosing for you.if and when your time comes around again.

/ The G-Man extracts Gordon from the Citadel and re-enters the 'black void' from the beginning of the game. / G-Man: I.do apologize for what must seem to you an 'arbitrary imposition', Dr. I trust it will all make sense to you in the course of.well, I'm really not at liberty to say.

In the meantime. This is where I get off.

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